
Gameplay
Learn the systems. Master the moment.
Describe the core gameplay loop in one or two sentences. Everything else on this page grows out of it.
01
World states
One place. Two states.
Show how the world changes — day and night, before and after a choice, or two seasons. Use two captures of the same place.
[World-state mechanic — confirm]

Before
State A

After
State B
Ch. 1
Ch. 2
Ch. 3
Ch. 4
Ch. 5
Ch. 6
Ch. 7
Ch. 8
Example only: replace with your real chapter, act or progression structure.
02
Mechanics
What you do in the world.

01 · Exploration
Every path leads somewhere.
[Describe how players explore: climbing, vehicles, puzzles, secrets — whatever is true for your game.]
MAP 03 / 09
02 · Abilities & tools
Tools that open new paths.
[Abilities, tools or powers the player unlocks — and what they open up.]
[TOOL LIST — CONFIRM]


03 · Equipment
What you carry decides what you can face.
[Describe your inventory or loadout system in one or two sentences.]
LEVEL 07
04 · Decisions
Your choices matter.
[How choices change the world, the story or relationships.]
[CHOICE SYSTEM — CONFIRM]


05 · Hazards
The world fights back.
[Enemy types, bosses and environmental dangers — confirm.]
[ENEMIES — CONFIRM]
Co-op & multiplayer
[Not announced. Remove this block if the game is single-player.]

Media
See it in motion.
Trailers, screenshots and concept art from the world.