
World
[World Name]
[Describe your world in one or two sentences: its mood, its scale and what makes it worth exploring.]
01
The situation
[A sentence that sets up your world.]
[Describe the starting situation of your world: what happened, who is affected and why the player is needed.]
[Who lives here, and what are they fighting over?]
Demo lore — replace with your world
“[A short in-world quote — a diary entry, radio message or inscription that hints at your story.]”
In-world document, entry 41 · demo lore
02
Regions
Four regions, each with its own rules.

01
The Outskirts
Act I · starting area
Where the journey begins. [Describe the first region in two sentences.]
Hazard
Scavengers
Faction
The Order
Region
Region 01 · demo

02
The Highlands
Act I–II · open world
[A wide, open region to explore freely. What makes it dangerous — and beautiful?]
Hazard
Weather and terrain
Faction
The Order
Region
Region 02 · demo

03
The Old City
Act II · story hub
[The central hub — people, quests and secrets.]
Hazard
Rival patrols
Faction
The Guild
Region
Region 03 · demo

04
The Depths
Act III · endgame
[The final region. Keep it mysterious.]
Hazard
[Main threat]
Faction
The Exiles
Region
Region 04 · demo

03 · Map
Know where you’re going.
The map is a visual guide only — every region is also listed above.
04
Factions
Everyone wants something. No one wants to share it.
The Order
[Faction one — protectors, rulers or keepers of order. Describe their goal in two sentences.]
Stronghold
The Highlands
The Guild
[Faction two — traders, mercenaries or a powerful guild. Describe what they control.]
Stronghold
The Old City
The Exiles
[Faction three — outsiders, rebels or a hidden power. Describe their belief in two sentences.]
Stronghold
The Depths
05
Creatures & hazards
What waits out there.

Creatures
[Creatures, enemies or monsters players will face.]

The environment
[Storms, terrain, hunger, time — whatever the world throws at the player.]

Rival forces
[Opposing factions or rival players.]
06
Environments
Places worth getting lost in.



Images are stand-ins — replace

Next
See how the game plays.
From the first steps to the endgame — the mechanics behind the world.